/ CASE STUDY 03

Skyview

Skyview

An immersive in-flight concept designed to keep passengers oriented, engaged and connected to the journey.

What happens to interface conventions when the screen disappears and the cabin around you doesn't?

↳ the hard part wasn't building the immersion. It was deciding how much of the real flight had to stay visible inside it.

ROLE

UX Designer

TIMELINE

Jan 2025 - April 2025

TOOLS

Figma · Bezi · Meta Quest 3

FOCUS

Spatial Design · Immersive Technology

PROJECT TYPE

Team Project

MY CONTRIBUTION

Concept Development, Prototyping and User Evaluation

Abstract fluid art with swirling colors of orange and brown

Solution at a Glance

A seated spatial experience with three things running at once.

SkyView is a VR in-flight entertainment concept designed for long-haul travel. Journey information, destination discovery and relaxation sit inside one anchored workspace

01

Stay connected to the flight

Flight information, route view, cabin notifications and an aircraft POV remain reachable from inside any experience.

02

Explore the destination

A live map and curated landmark cards lead into surrounding 360° tours of the arrival city.

03

Relax or stay entertained

Calming nature environments with ambient audio, alongside familiar media and short seated games.

Project Starting Point

From a Tourism Brief to an In-Flight Opportunity

Tourism was the assigned project space, but the direction remained open. Rather than considering tourism only as what happens at a destination, we explored the wider journey from planning and cultural discovery to the hours spent travelling.

This led us to investigate an often-overlooked part of tourism: the time passengers spend between departure and arrival.

Tourism extends beyond the destination

Planning, travelling, arriving and exploring all contribute to the overall tourism experience.

Transit contains unresolved passenger needs

Long-haul passengers may spend several hours feeling bored, restricted, fatigued or disconnected from their surroundings.

Immersion could reshape this time

Instead of adding another destination guide, we explored whether the flight itself could become more connected and engaging.

Why choose this project?

Why choose this project?

Choosing Where Immersion Could Add Meaningful Value

Choosing Where Immersion Could Add Meaningful Value

Before selecting a direction, we explored how immersive technology could support different stages of tourism.

Before Travel

Destination Preview

Allow travellers to explore a location virtually before planning or booking a trip.

During Transit

VR In-Flight Entertainment

Transform time spent travelling into an immersive experience connected to the flight and destination.

At the Destination

Historical Reconstruction

Recreate damaged or ruined historical locations and provide contextual stories about their original form.

Underwater Exploration

Create a virtual diving experience for environments that may be difficult to access physically.

AR Museum Interpretation

Show artefacts in their original state or historical context through augmented reality.

What guided the decision

What guided the decision

Recognisable passenger problem

Meaningful role for immersion

Multiple connected use cases

Strong interaction-design scope

Selected Direction

VR In-Flight Entertainment

The in-flight concept offered the strongest system-level opportunity. Unlike a single virtual attraction, it could bring together journey awareness, destination discovery, relaxation and entertainment within one connected experience.

Departure

In-Flight

Arrival

Problem Analysis

Problem Analysis

The Overlooked Experience: Time Spent in the Air

The Overlooked Experience: Time Spent in the Air

Existing in-flight systems provide content, but they do not always address how passengers feel or how connected they are to the journey itself.

Disconnected from the journey

Cloud cover, darkness, seating position and restricted window access can prevent passengers from seeing the world below. Existing entertainment offers limited connection to the cities and landscapes being crossed.

Mentally and physically tiring

Long flights can involve boredom, poor sleep, anxiety, cabin fatigue and difficulty relaxing in a noisy, confined environment.

Entertainment remains passive

Traditional systems present movies, music and information on fixed screens, offering limited interaction or environmental immersion.

The opportunity was not simply to add more content. It was to make the flight feel more connected, calming and engaging.

The opportunity was not simply to add more content. It was to make the flight feel more connected, calming and engaging.

Research Direction

Research Direction

Exploring Whether Immersion Could Support Passengers

Exploring Whether Immersion Could Support Passengers

Secondary research was used to understand whether immersive environments could reasonably support relaxation and distraction within confined settings.

Li et al., 2021

Virtual nature may support short-term relaxation

A review of existing research found that exposure to virtual nature may contribute to psychological and physiological relaxation, although the evidence remains developing.

Gafur et al., 2023

Enjoyment may influence acceptance of in-flight VR

Their survey found that perceived enjoyment was an important predictor of attitudes toward in-flight VR among respondents with higher flight anxiety. This supported exploring VR as entertainment.

RESEARCH BOUNDARY

These studies did not establish that SkyView would reduce anxiety or improve wellbeing. They provided a rationale for exploring enjoyment, distraction and calming environments within an in-flight concept.

Design Goal

Design Goal

How might we make long-haul flights feel calmer and more engaging through immersion, while keeping passengers aware of important cabin activity?

How might we make long-haul flights feel calmer and more engaging through immersion, while keeping passengers aware of important cabin activity?

01

Keep passengers connected

Maintain access to route progress, flight information and cabin notifications throughout the experience.

02

Use VR where presence matters

Prioritise experiences that meaningfully benefit from a surrounding environment rather than copying flat-screen content into a headset.

03

Respect the shared cabin

Design for seated use, limited personal space and minimal physical movement.

Technology Decision

Technology Decision

Why Introduce VR When Passengers Already Have Screens?

Why Introduce VR When Passengers Already Have Screens?

Phones, tablets, laptops and seatback displays already support films, games, flight maps and meditation content. VR was therefore not selected simply to reproduce these functions on another device.

Existing screens work well for

  • Long films and familiar entertainment

  • Personal productivity

  • Extended use

  • Low-cost access

  • Familiar interactions

VR adds value through

  • Surrounding 360° destination experiences

  • Virtual aircraft and pilot perspectives

  • Calming environments that replace cabin visuals

  • Spatial organisation of route and flight information

  • A stronger sense of presence

SkyView was designed as an optional, time-limited immersive experience that complements existing in-flight entertainment.

SkyView was designed as an optional, time-limited immersive experience that complements existing in-flight entertainment.

Possible Service Model

In a more realistic implementation, an airline could provide headsets for selected experiences or premium journeys, reducing the expectation that every passenger would own a compatible device.

Airline-provided headset

Immersive Session

Return to Traditional Entertainment

Return to Traditional Entertainment

Passenger Context

Passenger Context

Designing for Two Key Moments During a Flight

Designing for Two Key Moments During a Flight

Two scenario-based proto-personas helped translate broad passenger problems into specific moments of use.

S

S

Steve

Explore the Journey

Context

A frequent long-haul traveller who wants to make better use of time in the air and discover more about the arrival city.

Needs

  • Understand the route

  • Access views unavailable from the seat

  • Explore landmarks before arrival

Key moment

Steve opens SkyView to view the route, select a destination landmark and enter a 360° city experience.

E

E

Emma

Unwind during the flight

Context

A business traveller who feels mentally drained during overnight journeys and prefers simple relaxation experiences.

Needs

  • Low-effort interaction

  • Calming visual environments

  • Guided breathing or meditation

  • Continued awareness of cabin events

Key moment

Emma selects a calming environment with guided audio while staying aware of important cabin updates.

These proto-personas guided design scenarios and feature prioritisation rather than representing validated market segments.

Feature Strategy

Feature Strategy

From Passenger Needs to Product Priorities

From Passenger Needs to Product Priorities

Features were prioritised according to the passenger need they addressed and whether VR added meaningful value.

PASSENGER NEED

PRODUCT PRIORITY

DESIGN RESPONSE

Understand the journey

Maintain awareness

Flight information and route tracking

See beyond the physical seat

Expand the available view

Aircraft and pilot POV

Connect with the destination

Support discovery

Landmark maps and 360° virtual tours

Relax during a long flight

Create calmer moments

Meditation and nature environments

Remain informed while immersed

Preserve real-world awareness

Cabin notifications

Choose how to spend time

Support flexibility

Entertainment and seated games

PASSENGER NEED

PRODUCT PRIORITY

DESIGN RESPONSE

Understand the journey

Maintain awareness

Flight information and route tracking

See beyond the physical seat

Expand the available view

Aircraft and pilot POV

Connect with the destination

Support discovery

Landmark maps and 360° virtual tours

Relax during a long flight

Create calmer moments

Meditation and nature environments

Remain informed while immersed

Preserve real-world awareness

Cabin notifications

Choose how to spend time

Support flexibility

Entertainment and seated games

Familiar IFE functions were retained where passengers would expect them, while VR-specific features were prioritised where spatial presence created additional value.

Design Evolutions

Design Evolutions

From Early Sketches to a Spatial In-Flight Workspace

From Early Sketches to a Spatial In-Flight Workspace

Storyboards and low-fidelity sketches were used to explore how journey information, entertainment and immersive content could coexist without overwhelming the passenger.

01

Spatial Information Hierarchy

Spatial Information Hierarchy

Problem

A single flat menu would underuse the spatial environment and force passengers to repeatedly switch between flight information and selected content.

What was explored

  • A three-panel layout

  • Persistent flight information

  • Central activity content

  • Supporting route or media panels

  • Anchored navigation

Design decision

The interface evolved into an anchored spatial workspace: flight information remained visible on the left, the primary activity occupied the central area and contextual media or route content appeared alongside it.

Early sketch testing how many panels a seated field of view can hold before scanning becomes work.

Resolved layout left panel holds constant, centre changes with the chosen activity.

02

Destination Discovery

Destination Discovery

Problem

A list of tourist attractions alone would feel disconnected from the passenger’s actual route and destination.

What was explored

  • Interactive map

  • Landmark cards

  • Destination information

  • Curated attractions

  • Direct access to 360° tours

Design decision

The destination flow combined a live map with a curated landmark list, allowing passengers to understand where a place is located before entering its immersive tour.

03

Staying Aware While Immersed

Staying Aware While Immersed

Problem

Full immersion could cause passengers to miss flight progress, meal service or important cabin announcements.

What was explored

  • Persistent flight information

  • Route tracking

  • Aircraft POV

  • Cabin notifications

  • Quick return to the real journey

Design decision

Essential journey information remained persistent, while cabin events were surfaced through clear notifications that did not require passengers to leave the experience completely.

Two states of the same moment, for 'Pilot's POV' and 'Window's POV'

Immersion should enhance the travel experience without disconnecting passengers from the cabin environment.

Immersion should enhance the travel experience without disconnecting passengers from the cabin environment.

Spatial Design

Spatial Design

Creating a Familiar Cabin With an Immersive Layer

Creating a Familiar Cabin With an Immersive Layer

A familiar point of reference

A simplified virtual aircraft interior preserved the context of the real journey and helped passengers understand their position inside the experience.

A seated interface

Panels were arranged around a forward-facing seated position so core functions could be reached without requiring passengers to stand or make large movements.

Connected to the flight

Route information, flight progress, notifications and aircraft views connected the virtual environment to real events occurring during the journey.

User Evaluation

User Evaluation

Testing the Experience in a Shared Environment

Testing the Experience in a Shared Environment

The evaluation examined both interface usability and the social experience of wearing and interacting with a VR headset around other people.

5

5

Participants

Participants

Aged 23–27

Aged 23–27

3 / 2

3 / 2

VR familiarity

VR familiarity

Three with previous VR experience, two without

Three with previous VR experience, two without

Café

Café

Environment

Environment

Public setting used to observe social comfort

Public setting used to observe social comfort

Bezi

Bezi

Prototype

Prototype

Immersive prototype and recorded experience

Immersive prototype and recorded experience

Methods

  • Think-aloud feedback

  • Pre-test questionnaire

  • Post-test questionnaire

  • Short interview

Tasks

  • Explore a virtual tour of the destination

  • Use a guided meditation experience

  • View the journey through the aircraft POV

  • Locate flight information during the experience

Key Findings

Key Findings

Where Immersion Worked and Where It Created Friction

Where Immersion Worked and Where It Created Friction

01

Virtual views expanded access

Participants valued being able to access the aircraft POV without requiring a window seat.

“I like that I can still see the POV even if I’m not on a window seat.”

02

Persistent information maintained orientation

Keeping journey information available throughout the experience helped participants remain connected to the real flight.

“Love that I can keep track of my travel information on all screens.”

03

The cabin environment strengthened presence

The aircraft interior helped some participants understand the setting and feel more immersed in the experience.

“It’s nice that I can see the interior of an airplane.”

04

Social comfort varied between participants

Participants differed in their comfort with wearing a VR headset in a shared cabin, highlighting the need to support both immersive and socially aware experiences.

“I felt really awkward. Like, what if someone was watching me?”

Experience Overview

Experience Overview

Inside the SkyView Experience

Inside the SkyView Experience

The Prototype concept brought journey information, destination discovery and relaxation into three connected experience groups.

01

Stay Connected to the Flight

Stay Connected to the Flight

Journey information remains available while passengers explore immersive content.

Flight information

Departure, arrival, altitude, speed, weather, seat information and time remaining remain accessible without leaving the current experience.

Route view

A visual overview of the flight path helps passengers understand their location and feel more connected to the journey.

Notifications

In-headset alerts surface meal service and other cabin events without abruptly ending the immersive experience.

Aircraft POV

Passengers can access a virtual aircraft perspective even when they do not have a window seat.

02

Explore the Destination

Explore the Destination

Destination content connects the hours spent travelling with the place passengers are travelling towards.

Destination overview

Passengers can browse contextual information about the arrival city and identify landmarks through an interactive map.

Landmark selection

Curated attraction cards support quick discovery without requiring passengers to search through a large catalogue.

360° experience

Selecting a landmark opens a surrounding virtual tour that provides a stronger sense of place than a conventional travel video.

03

Relax or Stay Entertained

Relax or Stay Entertained

Passengers can choose between calming immersive environments and more familiar entertainment.

Meditation Environments

Passengers can enter calming nature-based settings supported by ambient audio, breathing guidance or meditation content.

Entertainment

Familiar movies and media remain available for passengers who prefer conventional content within a larger virtual screen.

Seated games

Interactive experiences are designed around short, low-movement sessions designed for seated, low-movement use

Design Implications

Design Implications

What the Findings Mean for the Next Version

What the Findings Mean for the Next Version

The original prototype was not fully redesigned following usability testing. Instead, the findings informed recommendations for future iterations alongside the project’s identified limitations.

LIMITATIONS

01 · Motion comfort

Some passengers, particularly first-time VR users, may experience motion discomfort or fatigue.

02 · Shared cabin environment

Using VR in a public cabin may affect comfort for some passengers and requires consideration of nearby travellers.

03 · Battery constraints

Standalone VR headsets may not support continuous use throughout long-haul flights.

FUTURE OPPORTUNITIES

01 · More context-aware interactions

Explore gaze, subtle gestures and adaptive controls better suited to shared cabin environments.

02 · Expanded short-session experiences

Introduce more optional experiences designed around natural breaks during a flight.

03 · Faster cabin reconnection

Investigate passthrough and quick-exit interactions to help passengers return to the cabin seamlessly.

04 · Enhanced onboarding

Develop interactive onboarding covering controls, comfort recommendations and shared-space etiquette.

Reflection

What I learned

SkyView taught me that immersive technology should offer experiences that conventional interfaces cannot. The strongest concepts weren’t digital versions of existing in-flight screens, but experiences that leveraged presence such as virtual aircraft views, destination exploration, and calming environments.

The project also reinforced that designing for VR extends beyond the interface. Social comfort, passenger awareness, physical movement, safety, and session length all shaped the experience just as much as the UI itself.

GET IN TOUCH

Still here?

Good. We should probably talk.

Open to UX, Product and Interaction Design opportunities.

Milton Keynes, UK

DEBASISH BARUAH

Designed, tested, changed, changed again.

© 2026

UX / Interaction / Accessibility

GET IN TOUCH

Still here?

Good. We should probably talk.

Open to UX, Product and Interaction Design opportunities.

Milton Keynes, UK

DEBASISH BARUAH

Designed, tested, changed, changed again.

© 2026

UX / Interaction / Accessibility

GET IN TOUCH

Still here?

Good. We should probably talk.

Open to UX, Product and Interaction Design opportunities.

Milton Keynes, UK

DEBASISH BARUAH

Designed, tested, changed, changed again.

© 2026

UX / Interaction / Accessibility